Delegate

Skills belong to agents. Cards belong to you.

A skill is what an agent can do. A Card is how far you let it go: one job, a limit per action, a total, and what comes back to you. The agent uses it up as it works. You can take it back, or hand it to a different agent, and the balance and history stay with the Card.

1 · Say what you are willing to delegate

One sentence. Five parts. One Card.

A good delegation reads like a sentence you would say to a person. Each part does one job, the way a sentence has a subject, a verb and an object. Point at a part to see the line on the Card it becomes.

Let the agent change subscription plans action for customers who ask in chat on what, one at a time per action and 40 changes today in total. Bring anything else back to us otherwise.

  1. action The one kind of job the Card covers. An agent can have many skills; this Card lends authority for this job only.
  2. on what Which things the job may touch. Anything else is outside the Card, whatever the agent can technically reach. For this Card: Only customers who asked, so the agent cannot move accounts on its own initiative.
  3. per action The most a single action may use. One large mistake stays small.
  4. in total The total the agent may use over the window. Many small actions still add up to a known amount. For this Card: A busy day is about 30 plan changes. Forty leaves headroom; a runaway loop hits the wall early.
  5. otherwise Inside the Card, the agent works. Outside the Card, the work comes home: to you, to approve once, change the Card, or reject.
KIFF CardBusiness

Plan Changes

Owned by Subscription Co.

  • actionchange subscription plans
  • on whatcustomers who ask in chat
  • per actionone at a time
  • in total40 changes today
  • otherwisecomes home to you
Needs an agent with the plan management skill.

2 · Give it to an agent and let it work

You hand it over once. The Card decides every action after that.

Inside the Card, the agent works. Outside the Card, the work comes home. The Card rules run live as you click, on sample work: nobody approves what is inside the limits, and what is outside waits for you.

Sample agents and actions. The Card rules run for real as you click.

KIFF Card · rev 1not given to an agent

Plan Changes

Owned by Subscription Co.

  • actionchange subscription plans
  • on whatcustomers who ask in chat
  • per actionone at a time
  • in total40 changes today
  • otherwisecomes home to you
left today 40 changes

Connect the Card to an agent

An agent carries skills (what it can do), tools such as MCP servers (what it can reach) and Cards (how far it may go). KIFF reads what this Card needs and suggests the agent to hold it.

  • Support agent suggested
    skills refund execution order lookup plan management cards Plan Changes · pending

    Has the plan management skill and the fewest other skills: the narrowest agent that can do this job.

  • Back-office agent
    skills refund execution invoice payment plan management deploy rollback cards none

    Has the plan management skill this Card needs.

  • Finance agent
    skills invoice payment reconciliation cards none

    No plan management skill, so the Card would be useless to it.

  • On-call agent
    skills deploy rollback incident triage cards none

    No plan management skill, so the Card would be useless to it.

  • Content agent
    skills copywriting summaries cards none

    No plan management skill, so the Card would be useless to it.

Statement · one Card, every holder

Nothing yet. Every action and every owner change will be recorded here.

3 · How a Card decides

1 / 5

A skill is what an agent can do. A Card is how far it may go.

Skills belong to the agent and travel with it. Cards belong to you: one job, a limit per action, a total. An agent with the skill but no Card cannot act for you.

Give your first agent a Card

Start with one job and one limit you are comfortable with. Raise it when the statement shows the agent has earned it.